Gods who deal with health, both good and ill, also are popular with biomancers. The materials you use to create biohacks are inert until you activate them. What if Dr. Frankenstein or Dr. Moreau could manipulate the Weave? Starting at 11th level, you gain the ability to adapt the battlefield to your allies advantage and enemy's dismay. Specialists in hybridizing and altering creatures through a mixture ofscience and magic, they have spawned countless hybrid mixes of creatures and beasts in search of the perfect union between nature and civilization. You have things like feature fall and stinking cloud in the list. They have enough troubles worrying about dragons and undead, a plague is absolutely devastating, but a biomancer can save them. The new spell must be of . You can make a biomancer quickly by following these suggestions. Any penalties he may have already incurred, however, remain in place, and the biomancer still dies when his time is up. You may use the Microbe Touch feature unabated. While other wizards can use Biomancy spells, they lose their proficiency bonus due to the strangeness of the magic. You gain the ability to, as a bonus action, convert your current hit points to microbe points at a rate of one microbe point per 10 hit points. Your code of ethics is tied directly with the mission and goals of your character, so choose carefully. Understanding how to build and play a class effectively is the most important part of building an effective . Essence Codex states that I can create living creatures at level 1, but I don't gain Decanting until level 2. The halfling girl standing before him disperses into a cloud of sickly green spores. If the save is successful, or the time limit on his cell form expires, then the biomancer is forced out and is shunted into the nearest space visible. They rely on spells and knowledge, and when the going gets tough, on both their personal augmentations and the assistance of their test subject, a sort of animal companion, to defend themselves. The effects are typically permanent. Additionally, biomancers of this code are active practicioners of darker, destructive forces that annihilate the obstacles interfering with their goals. Code of Ethics: A biomancer swears by a code, and thus through either swearing to a higher power or to a cause, gains his spellcasting ability. Targets who do not wish to be empathetic may resist with a Will save DC 10 + 1/2 + Int. Where do t . At 1st level, you create a Biomancer's Pack, a magical bag of tools and reactants that can be used to create mutagens. Biomancers may choose spells that appear on the druid spell list. Biomancer Spells. Biomancer's Desk. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. https://docs.google.com/document/d/1aEPjdNwofmoASVQfDtCCGb946ayT7-AR1IZYrwHIS8g/edit?usp=sharing. It is fair to say that if a unique biological phenomenon occurs in the world, a biomancer will sacrifice anything to be at the forefront of the investigation. Starting at 7th level, you are able to harness the healing power of your microbes to augment the effects of your Microbe Touch ability. At 16th level, a biomancer no longer takes ability score penalties for aging and he cannot be magically aged. A biomancer may turn the aura on or off as a swift action. If the caster does not roll to attack, you instead gain advantage on the saving throw. If successful, he may cast spells normally, assuming he could cast spells in cell form in the first place. Starting at 10th level, you unlock the ability to channel your magic into inorganic compounds. At later levels, your cell body feature improves as follows. The creature must make a Constitution saving throw against your spell save DC. I picked biomancer, it sounded awesome. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Characters with ranks in Knowledge (Local) can research Biomancers to learn more about them. I would go to any ends to make a breakthrough. Regardless of the area, the sphere is well-lit and provides fresh water, enough food to sustain each inhabitant for 24 hours, and conditions for a comfortable Long Rest. Biomancer spells are oriented on the manipulation of the organic. When the creature would dies, you are capable of bringing it back to life after eight hours of meditation and study. The biomancer makes a concentration check against 10 + the enemy HD. An important question to ask yourself is why is my character a biomancer and not a druid? School of Biomancy (5e Subclass) - D&D Wiki School of Biomancy (5e Subclass) The School of Biomancy Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. You may not use this feature again until you have completed a short rest. Biomancers have learned to use the Weave to manipulate life itself, accessing a form of magic unavailable to most wizards. Finally the biomancer gains regeneration 1, which is bypassed by fire, cold, electricity, and acid damage. A biomancer must stay within one step of his sworn alignment, or lose his spellcasting powers, class abilities, and test subject. You don't want something that Just Does Everything, and the rest of this class is edging dangerously close to trying to be a One Man Party. An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. Advancement: Druidic classes provide a more nature attuned feel, while classes dedicated to knowledge focus on the wizardly aspects. All allies within 30 ft. gain a +5 bonus on saves against disease and poison. You may spend an additional two microbe points to impose disadvantage on the saving throw. You may affect additional creatures this way by expending two microbe points for every creature you target. On a failure, they take full damage and are considered poisoned. We're about eight months into this campaign now and I've really been loving the concept. How does the "touch" range work? You immediately choose how to distribute this pool among creatures within 50ft of you. You lose the ability to speak, cannot cast spells, and cannot apply force to any surface or object. Touch of Life (Ex): Good biomancers can now choose to heal HP instead of ability damage with their microbe touch. Most of your features lack enough definition to be useful, and what mechics are present are so permissive that this class is HIGHLY abuse able. The area inside the sphere is imbued with natural magic that alters the area as appropriate to the neighboring terrain. "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". Any time your subclass takes the base class and radically changes it into something completely different, you're walking a dangerous line. In the plane of Ravnica nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. They gain the ability to themselves discorporate into a cloud of microbes capable of harming their foes and protecting their allies. However, if subject to remove disease while carrying diseases, he takes 1d6 damage per disease, and loses one disease he currently carries. Starting at 4th level, you gain the ability to discorporate into a cloud of microbes flying in the air. You heal a friendly creature a number of hit points equal to the number of microbe points expended. At Higher Levels. Health Check (Ex): A biomancer works with living things all the time. So long as you are holding a melee weapon or recently fired from a ranged weapon, the weapon is considered magical for the purpose of overcoming nonmagical immunity. If an attack meets or exceeds your AC while in Cell Body, roll a d20. The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. Possessing Infection (Ex): When a biomancer of at least 15th level uses his infection ability, and successfully enters the body of another, he can cause the subject a great deal of trouble. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Biomancer Spells table. Viral Carrier (Ex): A biomancer is immune to disease, but may choose to allow one to possess him to store it. If you expend at least 10 points on a hostile creature, they must make a Constitution saving throw against your spell save DC. What happens after the charm wears off? As a scientist, you are familiar with repositories of knowledge and have spent no small amount of time learning therein. Microbe Touch (Su): Biomancers command biological systems by force of will. Biomancers are not forbidden from learning or casting spells opposed to their alignment, but repeated use of such spells may threaten their alignment and cause them to become an Ex-Biomancer (see below). In some rarer cases, a biomancer is considered an honorary druid by a friendly tribe. There are very very very few creatures with 1 HD. He gains darkvision 60 ft, or adds 60 ft. to his current darkvision, and his biology changes where he no longer needs to eat or sleep (but he must still breath). Starting at 3rd level, you gain the ability to glean information from difficult sources. The target has disadvantage on ability checks made with the chosen ability. He gains a +10 to his fly speed, and then two increases of times per day he may enter it. "During that time, a biomancer may spend their Action or Movement on their turn to have the bonded Creature use its action or movement". At 1st level, you know two cantrips of your choice from the biomancer spell list. $3.50. Do you like using your imagination? Additionally, you may create a password that, once spoken, makes the speaker immune to the effects. Inside a body, he is completely concealed and may continue to inhabit the body even after his host has died. Why are the creatures Tiny if that doesn't, in any way, alter their stats? Every saving throw against those effects is rolled with advantage. The penalty lasts for 1 minute/level. The microbes infect the creature's eyes and temporarily hinder the creature's sight. Simic Biomancer (Artificer) Biomancer's Pack. You are immune to being aged magically. On a success, the creature now rolls a Constitution saving throw against your spell save DC. These spells are considered Wizard spells for you, despite not appearing on the Wizard spell list, but they must be prepared as normal. 0Acid Splash, Inflict Minor Wounds, Touch of Fatigue, 1stCure Light Wounds, Inflict Light Wounds, Ray of Enfeeblement. From 2nd level on, recovers his biomancer level on hit points per round. On a success, they take half damage. At 13th level a biomancer has discovered how to control his movements in such a way as to employ the somatic components for spellcasting. As a standard action, if a biomancer succeeds on a health check, he may figure out the number of hp a creature has remaining. Can I use Legendary Actions? The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. By the 6th Level, you have attained a subtle mastery over the skills and tools of your trade. Starting at 7th level, the effect of your microbe touch ability changes to better suit your goals. At level 7, a biomancer learns how to communicate in this state, his voice ghostly and echoing in the wind, as if spoken by a billion tiny voices in chorus. In addition, you use your Wisdom modifier when setting the saving throw DC for a biomancer spell you cast and when making an attack roll with one. Perhaps your character was afflicted with a deadly disease, surviving to become immune to it and curious as to why. So, is this an action? You regain all spent microbe points when you finish a long rest. Once you cast either spell using this feature, you must complete 1d4 Long Rests before you cast any spell with this feature again. Scientists come in many forms, but they are cut from the same fabric of curiosity, experimentation, and discovery. Spells: Biomancer spells are based on Intelligence for determining both spell DCs and spells per day, as well as the highest level spell available to cast. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level . Evil aligned biomancers instead corrupt with their touch, dealing 1 point of ability penalty per class level x Int modifier (which cannot go below 1), with a Fort save for half DC 10 + 1/2 class level + Int. All empathy extends to 100 ft. There are three codes for a biomancer to choose from, and a biomancer wholly commits to their code, swearing themselves to it irrevocably. We've yet to play them, but the feel we were going for was one-half Wizard, one-half Druid. Welcome to /r/DnDHomebrew! A creature immune to supernatural diseases is immune to infection by a biomancer's cell form, and creatures immune to disease may also be immune to the infection (willing targets may still permit the biomancer into their bodies, immune or not). Hit Dice: 1d8 per biomancer levelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per biomancer level after 1st, Armor: Light armor, medium armorWeapons: Daggers, quarterstaffs, shortswords, longbows, simple ranged weaponsTools: Herbalism kit, poisoner's kitSaving Throws: Constitution, Intelligence Its power also increases as he levels. He can also enter cell form, a potent defense, acting as a living disease. Touch of Decay (Ex): Evil biomancers now deal ability damage instead of ability penalty with their microbe touch. Create an account to follow your favorite communities and start taking part in conversations. I don't care about the ramifications of my research, let society sort out the consequences. A biomancer, being a caster and lacking wild shape, cannot stand in melee, but he is very hardy thanks to his line of work and can endure more blows than the average spellcaster. By virtue of the distinct philosophies evident in each of these paths, there is little possibility of an alliance between biomancers of differing codes. If you fail an Intelligence ability check, you may use this feature to reroll the check with advantage. At 9th level a biomancer can pass into and transmit through bodies of water as if it were air, literally infecting it. If you already have proficiency with these skills, you may choose one additional skill proficiency for each proficiency you already have. Spells in cell form, a potent defense, acting as a free action two... Protecting their allies enough troubles worrying about dragons and undead, a biomancer has discovered how to build play! 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