Getting Started: Big creatures. 13 are broken/overpowered and 22 are good/weak/bad? - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Uses an old mechanic, but still very useful. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. I'm open to reclassification for a well presented case. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion Slightly Card Reliant planeswalkers require generically complimentary card setups. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Fast, Independent, Strong Abilities, Flexible. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. If you have the cards, these planeswalkers can bring the firepower. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Fast, Slightly Card Reliant, Strong Abilities, Flexible. No, but I absolutely want to make that happen. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. Relies on an old mechanic. After that, with only minimal effort, he'll easily win. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. I don't know, what am I hoping she actually does? Garruk Wildspeaker () A human beast summoner and hunter. And thus, one remains. Getting Started: Throw in cards that work together. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. After that, with only minimal effort, he'll easily win. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Medium, Card Reliant, Medium Abilities, Creature Driven. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: Cards that convert gems to green make you have ridiculous cascades. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. Extremely powerful planeswalkers. Fast, Independent, Strong Abilities, More Creature Driven. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Over, Under, or Just Right? Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Over, Under, or Just Right? - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Drag the images into the order you would like. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Over, Under, or Just Right? Relies on old mechanics. 3. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Relies on an old mechanic. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Her mana bonuses are great, and she pairs very well with Thopter decks. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! Medium, Card Reliant, Medium Abilities, Creature Driven. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Relies on an old mechanic. Getting Started: Throw creatures into your deck. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Like, did everyone just decide this card was miserable and not play him? Getting Started: Look for strong blue creatures and cards that generate Thopters. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Medium, Independent, Strong Abilities, Flexible. All three-color Planeswalkers' mana bonuses add up to seven. Outside of blocks that use Energize, he's not that great. 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